

I've been playing this at the same time as Mario + Rabbids, and what I love about that game in contrast to this one is how low-stress it is. I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. It doesn't help that the missions have sudden, sharp difficulty spikes either, and that when you're in Iron Man mode (which allows just one auto-save point) you can easily find yourself in an almost unwinnable situation. But while I was absolutely addicted to the first game and its expansion, I'm much less fond of the sequel for exactly this reason. Maybe I just don't have the time and patience to juggle all of this at once. Suddenly you have three different missions that are all top priority that you can't ignore, plus Dark Events going off and the main story mission drawing closer, half your best troops are wounded and now the other half are 's just too much.

Sometimes you're trying to just gather some Intel or Supplies and five other notifications bombard you on top of research being completed and a facility being built. Little things really impact my enjoyment in big ways, like the need to go pick up Supply Drops. I know that hardcore players may give me grief over this, but there are times in XCOM 2 (vanilla and WotC) that I stop having fun and just feel overwhelmed. Its easier with save editing though because sometimes the active memory locations for this may change depending on how a game is programmed (can't use this method with Legend of Grimrock for example) while the structure of save game files tends to be far more consistent regardless of how memory allocation is handled.That's one area where I wish War of the Chosen had done more to change. Its more time consuming to do with save games though because you have to save the game and load the newer file in the hex editor each time you narrow the search for changing things with a trainer or active memory editing utility you can just alt tab once you've targetted the exe/process.

Later you note you now have 400 for that same value in game and so you rescan the same locations and eliminate the ones that have not changed to 400. For example you note that you have 300 of something and scan the data for corresponding values of 300 at that time. One question though, what am I supposed to open the save files with?īasically what you have to do is search for known changes in values corresponding to the things you'd like to it and you have to perform the search in binary (the editor can do a lot of the work for you if you're unfamiliar.) Its similar to what you would have to do with a program like CheatEngine if you were to create your own table.
